General Skills
- Arcane Shot: Now will cause 65% weapon damage, down from 100%.
- Aspect of the Fox: Now includes Barrage.
- Aspect of the Hawk: Now will be 10% of Ranged Attack Power to scale with gear instead of a flat number
- Camouflage: Can now be used in combat for 6 seconds.
- Hunters Mark: Now increases damage on the marked target by 5%
- Kill Shot: Kill Shot Now causes 85% weapon damage, down from 150%, and if Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec. The glyphed version but in unglpyhed form
- Multi Shot:Now causes 60% weapon damage, down from 120%.
- Rapid Fire: Now a 3 minute cooldown, down from 5 for you non Marks types
- Revive Pet: Now a 6 second cast, formerly 10 seconds.
- Steady Shot: Now causes 65% weapon damage, down from 100%.
- Trap Launcher: Now a toggle ability.
- Trueshot Aura: Now given to all specs. Grants 10% (was 20%) increased melee and ranged attack power and 5% (was 10%) increased critical strike chance to all party and raid members within 100 yards.
Beast Master
- Beast Cleave: After you Multi-shot, your pet's melee attacks also strike all other nearby enemy targets for the next 5 sec.
- Beast Mastery: Now reduces the cooldown of Pet Special Abilities. No longer increases amount of talent points for BM pets.
- Beastial Wrath: Now a one minute cooldown, down from two.
- Cobra Shot: Now deals 115% weapon damage, up from 100%.
- Invigoration: Now only requires your Pet's Basic Attack to deal damge, rather than critically hit. In addition it has a 15% chance to regen 20 focus, rather than a 100% chance to regenerate 6 focus.
- Kill Command: BM spec only. Now costs 37 focus, down from 40. 25 yard range, up from 5.
Marksman
- Aimed Shot: Now causes 90% weapon damage, down from 160%.
- Careful Aim: No longer includes Cobra Shot.
- Chimera Shot: Now causes 115% weapon damage, up from 100%. 9 second cooldown, down from 10.
- Steady Focus: Now also causes Steady Shot to regenerate an additional 3 focus. Lasts 10 seconds, up from 8. Replaces Imp Steady Shot.
Survival
- Black Arrow: Reworked - Fires a Black Arrow at the target, dealing 85% Weapon damage as Shadow damage to the enemy target. In addition, Black Arrow deals 10 damage over 20 sec to the target and any other enemy within the path of the Black Arrow when fired. Lock and Load cannot trigger from the damage done to these additional targets.
- Lock and Load: Now also has a 20% chance when Explosive Trap and Black Arrow deal damage to cause the Lock and Load effect.
- Serpent Spread: Now spreads a full duration Serpent Sting across MoBs, up from 9 seconds.
- Trap Mastery: Now reduces the cooldown of your traps and Black Arrow by 6 seconds.
- Viper Venom: New - You gain 3 Focus each time your Serpent Sting deals damage. This effect has a 3 sec cooldown.
Pets - Overall
- Blood of the Rhino: Now also increases the pet's armor by 20% and reduces its chance of being critically hit by 6%.
- Growl: Now has an 8 second cooldown, up from 5.
- Rabid: Reworked - Now increases your pet's attack power by 50% for 20 sec. 2 minute cooldown, up from 45 seconds.
- Spiked Collar: Now increases the damage of the pet's Basic Attack by 10%, up from 9%. Also increases the pet's haste by 10%, and increases the pet's critical strike chance by 10%.