Tuesday, March 27, 2012

MoP Hunter Skill Changes (now with detail)

General Skills
  • Arcane Shot: Now will cause 65% weapon damage, down from 100%.
  • Aspect of the Fox: Now includes Barrage.
  • Aspect of the Hawk: Now will be 10% of Ranged Attack Power to scale with gear instead of a flat number
  • Camouflage: Can now be used in combat for 6 seconds.
  • Hunters Mark: Now increases damage on the marked target by 5%
  • Kill Shot: Kill Shot Now causes 85% weapon damage, down from 150%, and if Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec.  The glyphed version but in unglpyhed form
  • Multi Shot:Now causes 60% weapon damage, down from 120%.
  • Rapid Fire: Now a 3 minute cooldown, down from 5 for you non Marks types
  • Revive Pet: Now a 6 second cast, formerly 10 seconds.
  • Steady Shot: Now causes 65% weapon damage, down from 100%.
  • Trap Launcher: Now a toggle ability.
  • Trueshot Aura: Now given to all specs.  Grants 10% (was 20%) increased melee and ranged attack power and 5% (was 10%) increased critical strike chance to all party and raid members within 100 yards.

Beast Master
  • Beast Cleave:  After you Multi-shot, your pet's melee attacks also strike all other nearby enemy targets for the next 5 sec.
  • Beast Mastery: Now reduces the cooldown of Pet Special Abilities. No longer increases amount of talent points for BM pets.
  • Beastial Wrath: Now a one minute cooldown, down from two.
  • Cobra Shot: Now deals 115% weapon damage, up from 100%.
  • Invigoration: Now only requires your Pet's Basic Attack to deal damge, rather than critically hit. In addition it has a 15% chance to regen 20 focus, rather than a 100% chance to regenerate 6 focus.
  • Kill Command: BM spec only.  Now costs 37 focus, down from 40. 25 yard range, up from 5.

Marksman
  • Aimed Shot: Now causes 90% weapon damage, down from 160%.
  • Careful Aim: No longer includes Cobra Shot.
  • Chimera Shot: Now causes 115% weapon damage, up from 100%. 9 second cooldown, down from 10.
  • Steady Focus: Now also causes Steady Shot to regenerate an additional 3 focus. Lasts 10 seconds, up from 8.  Replaces Imp Steady Shot.

Survival
  • Black Arrow: Reworked - Fires a Black Arrow at the target, dealing 85% Weapon damage as Shadow damage to the enemy target. In addition, Black Arrow deals 10 damage over 20 sec to the target and any other enemy within the path of the Black Arrow when fired. Lock and Load cannot trigger from the damage done to these additional targets.
  • Lock and Load: Now also has a 20% chance when Explosive Trap and Black Arrow deal damage to cause the Lock and Load effect.
  • Serpent Spread: Now spreads a full duration Serpent Sting across MoBs, up from 9 seconds.
  • Trap Mastery: Now reduces the cooldown of your traps and Black Arrow by 6 seconds.
  •  Viper Venom: New - You gain 3 Focus each time your Serpent Sting deals damage. This effect has a 3 sec cooldown.


Pets - Overall
  • Blood of the Rhino: Now also increases the pet's armor by 20% and reduces its chance of being critically hit by 6%.
  • Growl: Now has an 8 second cooldown, up from 5.
  • Rabid: Reworked - Now increases your pet's attack power by 50% for 20 sec. 2 minute cooldown, up from 45 seconds.
  • Spiked Collar: Now increases the damage of the pet's Basic Attack by 10%, up from 9%. Also increases the  pet's haste by 10%, and increases the pet's critical strike chance by 10%.

Monday, March 26, 2012

AE Looting

This exists in Rift and in SWTOR so it was just a matter of time before it hit WoW.  Yay!




MoP Hunter Ability Changes

This is just what I've noticed up to now.  Some things are not yet implemented or I'm not the right level to try them out yet.


Beast Master Ability Changes
Beast Cleave: level 24 BM ability. After you Multi-Shot, your pet’s melee attacks also strike all other nearby enemy targets for the next 5 sec.

Kill Command: level 10. Changed to BM only, and works as long as your pet is within 25 yards of the target.

Bestial Wrath: cooldown lowered to 1 minute, down from 2 minutes.

Beast Mastery: changed so that it still allows the taming of exotic pets but instead of giving extra pet talents it lowers the cooldown of pet specials by 30%

Survival Ability Changes
Black Arrow: deals some direct damage to the target in addition to the DoT, Lock & Load will only proc from the DoT on your target.   Now has a 2-second cast time.

Viper Venom:  You gain 3 Focus each time your Serpent Sting deals damage. This effects has a 3-second cooldown. 


Marksman Ability Changes 
Steady Focus: new version of Improved Steady Shot.  When you Steady Shot twice in a row your ranged attack speed will be increased by 15% and your Steady Shot will generate 3 additional focus for 10 sec. 

General Hunter Ability Changes
Hunter’s Mark: Changed to increase damage by 5% on the marked target: and duration is 30 seconds for PvP and 5 minutes for PvE.

Aspect of the Hawk: Also changed to 10% AP

Trap Launcher: Changed to a toggled ability. If it’s toggled on, every trap you use will be launched.   If it’s toggled off you drop traps at your feet like normal.

Kill Shot: If the Kill Shot does not kill the target, the cooldown is instantly reset

Trueshot Aura: now a passive ability available to all hunter specs that gives both 10% melee and ranged Attack Power and 5% critical strike chance.

Camouflage: can be cast while in combat, but if it is you only get a 6-second duration.

Stampede(Name Not Final): level 87 ability for all hunter specs, Stampedewill let hunters bring out their active stable of pets all at once for a short duration, long cooldown.

Sunday, March 25, 2012

MoP Hunter Talents

Hard to keep up with all the things I try to catch in beta and work as much as I am right now so I'm sorry this is so slow in coming. 

These are the hunter talents as they stand now on the beta server.  They are sure to change between beta pushes so try not to take this as gospel for release.



With just a bit of dust you can fit your hunter to a particular encounter

 

Level 15

  • Posthaste: Your movement speed is increased by 60% for 4 sec after you use disengage.
  • Narrow Escape (Name Not Final):  When you disengage, you also activate a web trap which encases all targets within 8 yards in sticky webs, preventing movement for 3 seconds.
  • Exhilaration:  When you Disengage, you are instantly healed for 15% of your total health.

Level 30

  • Silencing Shot:  A shot that silences the target and interrupts spellcasting for 3 sec.
  • Wyvern Sting: A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 3,057 nature damage over 6 sec. Only one Sting per Hunter can be active on the target at a time.
  • Binding Shot: You fire a magical projectile, tethering the enemy and any other enemies within 5 yards of the landing arrow for 10 sec. If the targets move 5 yards from the arrow they are stunned and will be immune to the effects of Binding Shot for 10 sec.

Level 45

  • Crouching Tiger, Hidden Chimera:  Reduces the cooldown of Disengage by 10 sec, and the cooldown of Deterrence by 60 sec.
  • Aspect of the Iron Hawk: The Hunter takes on the aspects of an iron hawk, increasing ranged attack power by 10%, and reducing all damage taken by 15%. Replaces Aspect of the Hawk.
  • Spirit Bond:  While your pet is active, you and your pet will regenerate 3% of total health every 2 sec.

Level 60

  • Fervor: Instantly restores 50 focus to you and your pet. 30 second cooldown.
  • Readiness: When activated, this ability immediately finishes the cooldown on all hunter abilities.
  • Thrill of the Hunt: You have a 15% chance when you fire a ranged attack that costs Focus and/or Kill Command, to cause your next ranged attack that costs Focus or Kill Command to be free.

Level 75 

  • Murder of Crows: NYI
  • Menagerie: NYI
  • Toxin: NYI

Level 90

  • Glaive Toss: You hurl two glaives in front of you 30 yards, dealing 1,000 damage to all enemies and reducing their movement speed by 50%.   The glaives will return back to you, also dealing damage and snaring targets they hit. If the Glaive Toss hits at least 2 enemies in both directions, the cooldown is reset.
  • Powershot: You wind up a powerful shot, which deals 100% weapon damage to the target and all enemies in between you and the target. Enemies hit by Powershot are also knocked back.
  • Barrage: 40 focus, channeled. Rapidly fire a spray of shots forward for 3 sec, dealing a total of 288% weapon damage to the target and an average 72% weapon damage to each other nearby target. [note that this is a channeled ability, and when in Aspect of the Fox you can channel it on the move.]

Thursday, March 22, 2012

Pandas pandas everywhere

Okay so nothing at a high level is open yet in beta.  They want the panda starting areas tested so I sucked it up and made me a fluffy happy panda monk.   Considering things are buggy and not all yet implemented I'll reserve any commenting on the class itself and just show off some of the pretty graphics and odd moments.


Check out the junk in that trunk
Opening a can of whup ass on a monkey




Blizzard has done an amazing job with water and avatar movement


Bug!  Smash!

You no take candle
Dinaer's kids have a pet that looks just like this!

Wuts up Doc?

Too pretty to kill...almost
Zen warcrafting
Wicked cool balloon ride

New Hunter Glyphs

Glyph of Aimed Shot – If used while your Camouflage is active, your Aimed Shot ability also reduces the target’s movement speed by 50% for 6 sec.

Glyph of Animal Bond – While your pet is active, all healing done to you and your pet is increased by 10%.

Glyph of Aspect of the Cheetah – Your Aspect of the Cheetah no longer causes you to be dazed when struck. Instead, the effect is cancelled and all your Aspects are placed on a 4 sec cooldown.

Glyph of Camouflage – Your Camouflage ability now provides stealth even while moving, but your movement speed while Camouflage is active is reduced by 50%.

Glyph of Chimera Shot – Increases the healing you receive from Chimera Shot by an additional 5% of your maximum health.

Glyph of Disengage – Increases the distance you travel when you Disengage.

Glyph of Endless Wrath – While Bestial Wrath is active, your pet cannot be killed, but can still be damaged.

Glyph of Explosive Trap – Your Explosive Trap also knocks enemies back from the trap when it explodes.

Glyph of Icy Solace – Your Freezing Trap also removes all damage over time effects from the target.

Glyph of Marked for Death – Your Arcane Shot, Chimera Shot, Kill Command, and Explosive Shot abilities automatically apply Hunter’s Mark.

Glyph of Mend Pet – Gives your Mend Pet spell a chance of cleansing 1 Curse, Disease, Magic or Poison effect from your pet each tick.

Glyph of Steady Shot – Your Steady Shot now reduces the target’s movement speed by 50% for 6 sec if used on a target within 8 yards.

Glyph of Tame Beast – Reduces the time required to complete Tame Beast by (4000/-1000) sec.

Glyph of Tranquilizing Shot – Your Tranquilizing Shot no longer costs Focus, but has a 10 sec cooldown.

Now with less deadzone

I haven't much felt like blogging through Cataclysm.  I liked the expansion but I just didn't feel much up to dissecting it.  But now I have me a shiny new beta invitation and I'm checking out Mists of Pandaria.

I've only managed to sneak in and take a few screenshots so far thanks to my inability to feign sick well enough to call into work.

First thing I noticed was my back.  I have one!  There's no giant weapon strapped to my back or my side weighing me down with all that lovely agility.  Whatever will I do when I can't make a case to use every weapon that drops?!






 Then I did something silly and fun.  I ran to the nearest target dummy and...


Look Ma, no deadzone




 What a nice feeling after all these years.  Almost as exciting as "Look Ma, no mana"

Just a few other things for now:



One button for all the traps.  Nice upgrade for those that like to click.


Widow Venom for all!


Kill shot now behaves as if it was glyphed.  Mostly. 




Tuesday, January 17, 2012

Blackout

In solidarity with Reddit and other sites, this site is blacked out today (January 18th) in protest against SOPA and PROTECT IP laws. These laws are a threat to free speech and to the freedom of the Internet. Please contact your congressional representative and tell them to vote 'No' on this law.

#SOPA Protest

Saturday, October 22, 2011

Diablo 3

I probably should have used my time better.  I pushed all the lore stuff.  I look forward to playing a chick that can run in heals and dual wield crossbows

Panda monk

Got my 10 mind of playtime.  The class is fun.  The race is....meh

A Noob at Blizzcon

I had originally intended to do much of this via cell phone, but in true Droid form my battery died because I tried to do more than one thing.


I admit it.  I giggled a little when we got close.  For the most part everyone looked about as I expected, like everyone I ever see inside a Game Stop.  There were a few families there which I though was pretty cool.

I have to give the logistics team serious kudos, all the lines moved with serious speed from the check in, to the contest booths to the Blizzard store.

Speaking of lines, Blizzcon is officially the only place on earth with no line for the woman's bathroom!

Most of the convention is very dark.  The lighting is designed around the many video and computer screens.  Plus I am convinced they think we all really do play in the dark in our parents basement and that the light makes us confused.

Hey 34064 I'm looking for you!  Lets win us some nvidia stuff.



Chris Metzen is just as cool up close as he is from afar.  We saw him with his little girl.  No I wasn't stalking him, was just random.  I'll be stalking him later I'm sure.

You could hear a pin drop when they started to play the Mists of Panderia movie preview.  When the new race and class were announced the building shook from the cheers.   You would have thought they offered us free play time and beta keys...oh wait they did that earlier.



Pet battles?  Really?  Worst.timesinkidea.ever.

I still find it a little unsettling to look at someone who is telling me how they are having trouble with their dps because they don't have a decent off hand.  Its just so odd.  But if I close my eyes I can pretend I'm having the conversation over vent eh?

The costume contest was very cool in person.  You could really see the work people put into it.

And lastly and most importantly.....NO MORE DEAD ZONE!!

I'm off to get ready to stand in line and play new Blizzard games!

Friday, October 21, 2011

Blizzcon

Arrived in mostly in one piece and sitting at the main stage waiting for the opening ceremony to start


Wednesday, June 8, 2011

4.2 Hunter Gear

I'm hearing rumors that the patch is about two weeks away so I did a little Wowhead digging and work slacking and here's my look at the coming hunter gear.

Easiest place to start is the T12 gear.  Please note that unlike the past history of XXStalker gear this is not Walker gear is Waker.  Flamewaker's Battlegear.  The two piece bonus is very sexy yes.  The four piece bonus is really only lighting up your life if you are MM. 

Head

The  T12 set piece has the the +30 agility bonus that Bandit Prince does not.  Plus no ew factor.

Neck
Shoulders
Both shoulder options are near identical. While some hunters may prefer the Flickering Shoulders crit to the haste provided by the Flamewaker's many will probably just end up with the set piece.

Back
The Sleek Flamewrath Cloak comes from friendly rep with the new Avengers of Hyjal faction and is really just a placeholder.   The Dreadfire Drape with its two red sockets is clearly far superior.

Chest
In the chest slot, the non-set item offers us a large hit number along with crit but our set piece chest has an agility socket bonus. Its up to you but you can reforge for hit.

Wrist

The choice between these two bracers pretty much comes down to whether or not you'll want the hit rating of the Hide-Bound Chains.

Hands

The new Dragonfire Gloves will be craftable with leatherworking but they have no gem slot. The Grips of Unerring Precision come out on top of the gloves DPS race with a red socket.
Waist
Legs
Both of our leg options have hit rating identical sockets and socket bonuses. The Flamewaker's Legguards are going to be the better option for most hunters, offering haste instead of mastery.

Feet

Fingers
Trinkets
The Ancient Petrified Seed is a rep reward for being revered with the Avengers of Hyjal faction, and it is the least appealing trinkets.

From what I have read, Fluid Death has held its own against these trinkets until you hit the heroic versions.  Then it falls far behind. 
 

Melee weapon

On the stat hanger front, the Ranseur of Hatred is a better option since crit/haste is usually a better combination than crit/mastery.

Ranged weapon
Arathar is a half an ilevel higher.  My guess is that Rag drops that bow. 

Scope For the love of all that is good and decent please let this have an animation worthy of  its name.

Tuesday, June 7, 2011

EZ Mode

So my guild is level 25 and I went up to winterspring to peek at maybe, sort of, kind of looking at the frostsaber reputation grind.   How was I to know it was now a 20 day daily quest.  Okay so it was 20 days and not a horrific grind of blood and tears.   I've done enough stuff in this game the hard way,  I feel the appropriate amount of guilt.  Really.  I swear.






Wednesday, June 1, 2011

By fire be....tamed?

As per the updated 4.2 patch notes

8 new rare tamable beasts have been added, each of which provides a unique taming challenge. Will you be the first hunter to tame Deth'tilac, the rarest and most powerful of them all? Players will need to progress through the Hyjal Regrowth and Molten Front daily questing areas in order to unlock access to the full gamut of taming challenges.

I am officially going BM for my off spec now. 

Tuesday, May 31, 2011

I may never be prepared

I know the patch is coming, I just can not bring myself to get excited enough to be prepared for it this time.   But do I really need to worry this time?


Is that a sigh of relief or was that a meh?


As hunters there really is not a whole lot we have to do to get ready for 4.2.  There are no huge talent or ability overhauls.  There are no sweeping nerfs or balance shifting buffs.  Hunters will basically be the same class when the servers come back up as they were when they went down.  This unusual calm in the recent patch-to-patch roller coaster ride for classes is a bit of a welcome relief for some of us who have to help fix the error of our raid companion's ways.


Don’t Stockpile Valor Points

 

Unless you want a 4k Justice Points.  All Valor Points currently in possession are becoming Justice Points.  So any Valor you have when the patch goes live will not get you a head start on ilvl 378 Valor purchases.  The extra Valor isn't converting past the normal 4k cap on the PTR, so anyone whose Valor and Justice Points sum to a total over 4k will simply lose the excess points.

If previous patches are any indication this new patch will be a great time for gearing into ilvl 359 and quickly getting alts to fill in holes in raid teams.

Do Stockpile Crafting Materials

 

If you are looking to have the new agility BoEs made quickly.  The new crafting recipes for the ilvl 365 gun and the  ilvl 365 agi two-hander will require expensive materials and they will only go up in price once the patch hits.  So start gathering up any mats that you will require now.   The demand for materials will force existing crafted items up in price as well so you might be able to save some gold by buying your new leg armor pre patch as well.

The role of Chaos Orbs (the gun and polearm both require five) remains uncertain.  Blizzard has merely said that they plan to make the orbs BoE in “a future patch” and not 4.2 specifically.

Tenacity Pet Intervenes as a Viable Raid Tactic

 

In 4.2 Tenacity pets will only take up to 50% of the their health as damage resulting from the use of Intervene.  Why does this matter?  It means that tenacity pets can successfully and repeatedly be used to soak spike tank damage, such as Chimaeron’s Double Attacks.  Previously our pets would just die, but with the 50% cap, Intervenes can possibly save lives in encounters where spike melee damage on tanks is a greater concern than hunter dps.  Turtle is very excited about this change.  He never gets to raid.


Wednesday, May 18, 2011

Reason # 56735137 Why hunters are better than everyone else

Data mined on the 4.2 PTR



Pft with your silly little poison sticks and balls o' fire.  That's right.  Rabid critters. 






Wednesday, May 11, 2011

Best Race, For the DPS

When people ask "what is the best race for a " they are really asking about racials; the bonuses each race gets and how these work with the hunter class.

It's important to note that racials are not balanced, and have never been balanced. This is not a QQ entry, its just a basic listing of the racial as they exist in the game. Keep in mind that at best these racials add maybe 1% to a dps total. Play the race you like the best for whatever reason you have. Both my hunters are at the bottom of their factions for racials and I'm always one of the top dps in my raids.


Alliance racials

Worgen have two awesome racials that make them the clear winner for Alliance hunter racials:Viciousness and Darkflight.

The 1% crit gained from Viciousness is a really nice dps gain across the board for hunters, and unlike the dwarf ability, worgen gain this regardless of what weapon they're using.   Added to this killer dps gain is Darkflight, a highly handy raiding ability.

Draenei Space goats come up next on the Alliance end, with Heroic Presence and Gift of the Naaru.  The heal is nice but the extra 1% hit is almost as good as the worgen's 1% crit. Plus if you end up over on hit rating you can reforge a bunch of that away.

Dwarf Gun Specialization is starting out this xpac worse than ever with a serious lack of epic PvE guns. Stoneform has the occasional use for survival but doesn't really add too much to the bottom line.

Humans have nothing really great for hunters. Every Man for Himself can be useful at times, but meh

Gnomes cannot be hunters. Thank god for small miracles.

The Night elf racial  Shadowmeld doesn't really help your raid kill bosses, so about all elves have going for them is Wisp Spirit. Considering the number of night elf Legloas' out there in the game it seems somehow appropriate that elves' racial should only work after you kill them.

Horde racials

Orcs lead the horde pack brining both Blood Fury and Command to the table, a brutal combination of pure dps racials.

The 5% pet damage from Command is obviously amazing for BM hunters, since it applies to Kill Command, but keep in mind that even SV and MM pets are doing thousands of DPS these days. Add to that over a thousand attack power usable twice a fight (in conjunction with Rapid Fire) and the fact that none of their racials are dependent on a specific weapon, and orcs lead the Horde in hunter racials.

Troll Trolls, once the laughing stock of warcraft racials, now sport Berserking and Bow Specialization making them a strong choice for a horde hunter.


Goblin Both Time is Money and Rocket Jump are valuable and desirable PvE racial abilities.

The benefit of 1% haste is a bit variable; it's always good, but since the value of haste fluctuates heavily based on spec, gear and the Moon in Aries, sometimes it's great and sometimes it's just okay. Rocket Jump, like any movement-boosting ability, can be life-saving in a progression raid. Not to mention it's just cool.

And so ends the dps portion of our discusion on Horde racials.

Blood elf Blood elves have Arcane Torrent, which nets them an itsy bitsy bit of focus that technically adds an itsy bitsy bit of dps. That's about all they bring to the party.

Tauren The base health increase from Endurance can be far more useful then War Stomp stunning mobs for a boss fight.

Undead Will of the Forsaken and they just look cool.

Wednesday, May 4, 2011

T12 Armor

Circumstances beyond my control have prevented me from having too much T11 gear but the T12 set seems to be a huge step up from day-glo murloc


It does seem to continue the grand tradition of "wtf is that coming out of your head" hunter helms.  This is oddly comforting.

Monday, May 2, 2011

4.1 Hunter View

I'm a little slow getting back to the party but a new patch is a good place to start


  • Deterrence no longer requires a melee weapon to be equipped

  • Explosive Trap now has a new spell effect

  • Master's Call now has a new spell effect

  • I'm always in favor of PvP survivability and shiny particle effects.  But I'm an easily distracted female


  • Multi-Shot damage has been increased by 250%.

  • After seeing this perform in raids I am officially going back to a Marks spec.  Decent AE damage with higher single target damage, oh I'm so there.


  • Tame Beast now tames pets to match the hunter's level, rather than 3 levels below.

  • I was fine with things before.  I was also fine with how pets were when the game released so its probably best to not go by me.


    Pets

  • The Happiness/Pet Loyalty System has been removed. Hunters will no longer have to manage Happiness for their pets, and the previous damage bonus for pets being happy will now be baseline for all tamed pets.
      • Bloodthirsty no longer generates Happiness.
      • Carrion Feeder no longer restores Happiness.
      • The Feed Pet ability now instantly heals 50% of the pet's health. Cannot be used in combat. Requires diet-appropriate food.
      • Guard Dog no longer causes Growl to generate additional Happiness

  • See above



    Glyphs
    • Glyph of Mend Pet is now Glyph of Lesser Proportion, which decreases the size of the pet slightly.


    Hunter Bug Fixes

  • Hunters will no longer automatically acquire a new target if the current target dies in the middle of a cast.


  • Aimed Shot and Steady Shot should no longer start casting Auto Shot on a new target when the "Stop Auto Attack" option enabled.


  • Auto Shot now automatically turns off until reactivated once Freezing Trap is cast on an enemy player


  • Thank you, thank you, thank you, thank you.  Oh and thank you.  I admit it I can be a bit of a button masher towards the end of some bigger trash.  I've  had to come up with all manner of ways of stopping auto shot.


    • Deterrence: The area damage of the paladin ability Hammer of the Righteous will no longer hit hunters with Deterrence active.
    • Distracting Shot and Multi-Shot are now properly 40-yard range.
    • Intervene (Tenacity pet ability) range has been increased so that the pet will properly intercept attacks.
    • Multi-Shot now properly has a 1-second global cooldown.
    • The pet action bar should no longer sometimes become locked on its own.
    • Scatter Shot's disorient effect should no longer sometimes be broken by the hunter's Auto Shot.
    • Summoned pets now start with 100 focus, up from 0



    Hunter Known Issues
    • The exotic pet ability Burrow Attack does not have an animation for certain types of worm pets.
    • Pets do not initially spawn in with the correct amount of health.

    Last and certainly not least; the Corded Viper Belt has had a red socket added with a +10 agility socket bonus. This catapults this leatherworker crafted item to the hunter best in slot ilvl 359 item.