Monday, May 2, 2011

4.1 Hunter View

I'm a little slow getting back to the party but a new patch is a good place to start


  • Deterrence no longer requires a melee weapon to be equipped

  • Explosive Trap now has a new spell effect

  • Master's Call now has a new spell effect

  • I'm always in favor of PvP survivability and shiny particle effects.  But I'm an easily distracted female


  • Multi-Shot damage has been increased by 250%.

  • After seeing this perform in raids I am officially going back to a Marks spec.  Decent AE damage with higher single target damage, oh I'm so there.


  • Tame Beast now tames pets to match the hunter's level, rather than 3 levels below.

  • I was fine with things before.  I was also fine with how pets were when the game released so its probably best to not go by me.


    Pets

  • The Happiness/Pet Loyalty System has been removed. Hunters will no longer have to manage Happiness for their pets, and the previous damage bonus for pets being happy will now be baseline for all tamed pets.
      • Bloodthirsty no longer generates Happiness.
      • Carrion Feeder no longer restores Happiness.
      • The Feed Pet ability now instantly heals 50% of the pet's health. Cannot be used in combat. Requires diet-appropriate food.
      • Guard Dog no longer causes Growl to generate additional Happiness

  • See above



    Glyphs
    • Glyph of Mend Pet is now Glyph of Lesser Proportion, which decreases the size of the pet slightly.


    Hunter Bug Fixes

  • Hunters will no longer automatically acquire a new target if the current target dies in the middle of a cast.


  • Aimed Shot and Steady Shot should no longer start casting Auto Shot on a new target when the "Stop Auto Attack" option enabled.


  • Auto Shot now automatically turns off until reactivated once Freezing Trap is cast on an enemy player


  • Thank you, thank you, thank you, thank you.  Oh and thank you.  I admit it I can be a bit of a button masher towards the end of some bigger trash.  I've  had to come up with all manner of ways of stopping auto shot.


    • Deterrence: The area damage of the paladin ability Hammer of the Righteous will no longer hit hunters with Deterrence active.
    • Distracting Shot and Multi-Shot are now properly 40-yard range.
    • Intervene (Tenacity pet ability) range has been increased so that the pet will properly intercept attacks.
    • Multi-Shot now properly has a 1-second global cooldown.
    • The pet action bar should no longer sometimes become locked on its own.
    • Scatter Shot's disorient effect should no longer sometimes be broken by the hunter's Auto Shot.
    • Summoned pets now start with 100 focus, up from 0



    Hunter Known Issues
    • The exotic pet ability Burrow Attack does not have an animation for certain types of worm pets.
    • Pets do not initially spawn in with the correct amount of health.

    Last and certainly not least; the Corded Viper Belt has had a red socket added with a +10 agility socket bonus. This catapults this leatherworker crafted item to the hunter best in slot ilvl 359 item.  

    No comments:

    Post a Comment