Tuesday, March 27, 2012

MoP Hunter Skill Changes (now with detail)

General Skills
  • Arcane Shot: Now will cause 65% weapon damage, down from 100%.
  • Aspect of the Fox: Now includes Barrage.
  • Aspect of the Hawk: Now will be 10% of Ranged Attack Power to scale with gear instead of a flat number
  • Camouflage: Can now be used in combat for 6 seconds.
  • Hunters Mark: Now increases damage on the marked target by 5%
  • Kill Shot: Kill Shot Now causes 85% weapon damage, down from 150%, and if Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec.  The glyphed version but in unglpyhed form
  • Multi Shot:Now causes 60% weapon damage, down from 120%.
  • Rapid Fire: Now a 3 minute cooldown, down from 5 for you non Marks types
  • Revive Pet: Now a 6 second cast, formerly 10 seconds.
  • Steady Shot: Now causes 65% weapon damage, down from 100%.
  • Trap Launcher: Now a toggle ability.
  • Trueshot Aura: Now given to all specs.  Grants 10% (was 20%) increased melee and ranged attack power and 5% (was 10%) increased critical strike chance to all party and raid members within 100 yards.

Beast Master
  • Beast Cleave:  After you Multi-shot, your pet's melee attacks also strike all other nearby enemy targets for the next 5 sec.
  • Beast Mastery: Now reduces the cooldown of Pet Special Abilities. No longer increases amount of talent points for BM pets.
  • Beastial Wrath: Now a one minute cooldown, down from two.
  • Cobra Shot: Now deals 115% weapon damage, up from 100%.
  • Invigoration: Now only requires your Pet's Basic Attack to deal damge, rather than critically hit. In addition it has a 15% chance to regen 20 focus, rather than a 100% chance to regenerate 6 focus.
  • Kill Command: BM spec only.  Now costs 37 focus, down from 40. 25 yard range, up from 5.

  • Aimed Shot: Now causes 90% weapon damage, down from 160%.
  • Careful Aim: No longer includes Cobra Shot.
  • Chimera Shot: Now causes 115% weapon damage, up from 100%. 9 second cooldown, down from 10.
  • Steady Focus: Now also causes Steady Shot to regenerate an additional 3 focus. Lasts 10 seconds, up from 8.  Replaces Imp Steady Shot.

  • Black Arrow: Reworked - Fires a Black Arrow at the target, dealing 85% Weapon damage as Shadow damage to the enemy target. In addition, Black Arrow deals 10 damage over 20 sec to the target and any other enemy within the path of the Black Arrow when fired. Lock and Load cannot trigger from the damage done to these additional targets.
  • Lock and Load: Now also has a 20% chance when Explosive Trap and Black Arrow deal damage to cause the Lock and Load effect.
  • Serpent Spread: Now spreads a full duration Serpent Sting across MoBs, up from 9 seconds.
  • Trap Mastery: Now reduces the cooldown of your traps and Black Arrow by 6 seconds.
  •  Viper Venom: New - You gain 3 Focus each time your Serpent Sting deals damage. This effect has a 3 sec cooldown.

Pets - Overall
  • Blood of the Rhino: Now also increases the pet's armor by 20% and reduces its chance of being critically hit by 6%.
  • Growl: Now has an 8 second cooldown, up from 5.
  • Rabid: Reworked - Now increases your pet's attack power by 50% for 20 sec. 2 minute cooldown, up from 45 seconds.
  • Spiked Collar: Now increases the damage of the pet's Basic Attack by 10%, up from 9%. Also increases the  pet's haste by 10%, and increases the pet's critical strike chance by 10%.

Monday, March 26, 2012

AE Looting

This exists in Rift and in SWTOR so it was just a matter of time before it hit WoW.  Yay!

MoP Hunter Ability Changes

This is just what I've noticed up to now.  Some things are not yet implemented or I'm not the right level to try them out yet.

Beast Master Ability Changes
Beast Cleave: level 24 BM ability. After you Multi-Shot, your pet’s melee attacks also strike all other nearby enemy targets for the next 5 sec.

Kill Command: level 10. Changed to BM only, and works as long as your pet is within 25 yards of the target.

Bestial Wrath: cooldown lowered to 1 minute, down from 2 minutes.

Beast Mastery: changed so that it still allows the taming of exotic pets but instead of giving extra pet talents it lowers the cooldown of pet specials by 30%

Survival Ability Changes
Black Arrow: deals some direct damage to the target in addition to the DoT, Lock & Load will only proc from the DoT on your target.   Now has a 2-second cast time.

Viper Venom:  You gain 3 Focus each time your Serpent Sting deals damage. This effects has a 3-second cooldown. 

Marksman Ability Changes 
Steady Focus: new version of Improved Steady Shot.  When you Steady Shot twice in a row your ranged attack speed will be increased by 15% and your Steady Shot will generate 3 additional focus for 10 sec. 

General Hunter Ability Changes
Hunter’s Mark: Changed to increase damage by 5% on the marked target: and duration is 30 seconds for PvP and 5 minutes for PvE.

Aspect of the Hawk: Also changed to 10% AP

Trap Launcher: Changed to a toggled ability. If it’s toggled on, every trap you use will be launched.   If it’s toggled off you drop traps at your feet like normal.

Kill Shot: If the Kill Shot does not kill the target, the cooldown is instantly reset

Trueshot Aura: now a passive ability available to all hunter specs that gives both 10% melee and ranged Attack Power and 5% critical strike chance.

Camouflage: can be cast while in combat, but if it is you only get a 6-second duration.

Stampede(Name Not Final): level 87 ability for all hunter specs, Stampedewill let hunters bring out their active stable of pets all at once for a short duration, long cooldown.

Sunday, March 25, 2012

MoP Hunter Talents

Hard to keep up with all the things I try to catch in beta and work as much as I am right now so I'm sorry this is so slow in coming. 

These are the hunter talents as they stand now on the beta server.  They are sure to change between beta pushes so try not to take this as gospel for release.

With just a bit of dust you can fit your hunter to a particular encounter


Level 15

  • Posthaste: Your movement speed is increased by 60% for 4 sec after you use disengage.
  • Narrow Escape (Name Not Final):  When you disengage, you also activate a web trap which encases all targets within 8 yards in sticky webs, preventing movement for 3 seconds.
  • Exhilaration:  When you Disengage, you are instantly healed for 15% of your total health.

Level 30

  • Silencing Shot:  A shot that silences the target and interrupts spellcasting for 3 sec.
  • Wyvern Sting: A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 3,057 nature damage over 6 sec. Only one Sting per Hunter can be active on the target at a time.
  • Binding Shot: You fire a magical projectile, tethering the enemy and any other enemies within 5 yards of the landing arrow for 10 sec. If the targets move 5 yards from the arrow they are stunned and will be immune to the effects of Binding Shot for 10 sec.

Level 45

  • Crouching Tiger, Hidden Chimera:  Reduces the cooldown of Disengage by 10 sec, and the cooldown of Deterrence by 60 sec.
  • Aspect of the Iron Hawk: The Hunter takes on the aspects of an iron hawk, increasing ranged attack power by 10%, and reducing all damage taken by 15%. Replaces Aspect of the Hawk.
  • Spirit Bond:  While your pet is active, you and your pet will regenerate 3% of total health every 2 sec.

Level 60

  • Fervor: Instantly restores 50 focus to you and your pet. 30 second cooldown.
  • Readiness: When activated, this ability immediately finishes the cooldown on all hunter abilities.
  • Thrill of the Hunt: You have a 15% chance when you fire a ranged attack that costs Focus and/or Kill Command, to cause your next ranged attack that costs Focus or Kill Command to be free.

Level 75 

  • Murder of Crows: NYI
  • Menagerie: NYI
  • Toxin: NYI

Level 90

  • Glaive Toss: You hurl two glaives in front of you 30 yards, dealing 1,000 damage to all enemies and reducing their movement speed by 50%.   The glaives will return back to you, also dealing damage and snaring targets they hit. If the Glaive Toss hits at least 2 enemies in both directions, the cooldown is reset.
  • Powershot: You wind up a powerful shot, which deals 100% weapon damage to the target and all enemies in between you and the target. Enemies hit by Powershot are also knocked back.
  • Barrage: 40 focus, channeled. Rapidly fire a spray of shots forward for 3 sec, dealing a total of 288% weapon damage to the target and an average 72% weapon damage to each other nearby target. [note that this is a channeled ability, and when in Aspect of the Fox you can channel it on the move.]

Thursday, March 22, 2012

Pandas pandas everywhere

Okay so nothing at a high level is open yet in beta.  They want the panda starting areas tested so I sucked it up and made me a fluffy happy panda monk.   Considering things are buggy and not all yet implemented I'll reserve any commenting on the class itself and just show off some of the pretty graphics and odd moments.

Check out the junk in that trunk
Opening a can of whup ass on a monkey

Blizzard has done an amazing job with water and avatar movement

Bug!  Smash!

You no take candle
Dinaer's kids have a pet that looks just like this!

Wuts up Doc?

Too pretty to kill...almost
Zen warcrafting
Wicked cool balloon ride

New Hunter Glyphs

Glyph of Aimed Shot – If used while your Camouflage is active, your Aimed Shot ability also reduces the target’s movement speed by 50% for 6 sec.

Glyph of Animal Bond – While your pet is active, all healing done to you and your pet is increased by 10%.

Glyph of Aspect of the Cheetah – Your Aspect of the Cheetah no longer causes you to be dazed when struck. Instead, the effect is cancelled and all your Aspects are placed on a 4 sec cooldown.

Glyph of Camouflage – Your Camouflage ability now provides stealth even while moving, but your movement speed while Camouflage is active is reduced by 50%.

Glyph of Chimera Shot – Increases the healing you receive from Chimera Shot by an additional 5% of your maximum health.

Glyph of Disengage – Increases the distance you travel when you Disengage.

Glyph of Endless Wrath – While Bestial Wrath is active, your pet cannot be killed, but can still be damaged.

Glyph of Explosive Trap – Your Explosive Trap also knocks enemies back from the trap when it explodes.

Glyph of Icy Solace – Your Freezing Trap also removes all damage over time effects from the target.

Glyph of Marked for Death – Your Arcane Shot, Chimera Shot, Kill Command, and Explosive Shot abilities automatically apply Hunter’s Mark.

Glyph of Mend Pet – Gives your Mend Pet spell a chance of cleansing 1 Curse, Disease, Magic or Poison effect from your pet each tick.

Glyph of Steady Shot – Your Steady Shot now reduces the target’s movement speed by 50% for 6 sec if used on a target within 8 yards.

Glyph of Tame Beast – Reduces the time required to complete Tame Beast by (4000/-1000) sec.

Glyph of Tranquilizing Shot – Your Tranquilizing Shot no longer costs Focus, but has a 10 sec cooldown.

Now with less deadzone

I haven't much felt like blogging through Cataclysm.  I liked the expansion but I just didn't feel much up to dissecting it.  But now I have me a shiny new beta invitation and I'm checking out Mists of Pandaria.

I've only managed to sneak in and take a few screenshots so far thanks to my inability to feign sick well enough to call into work.

First thing I noticed was my back.  I have one!  There's no giant weapon strapped to my back or my side weighing me down with all that lovely agility.  Whatever will I do when I can't make a case to use every weapon that drops?!

 Then I did something silly and fun.  I ran to the nearest target dummy and...

Look Ma, no deadzone

 What a nice feeling after all these years.  Almost as exciting as "Look Ma, no mana"

Just a few other things for now:

One button for all the traps.  Nice upgrade for those that like to click.

Widow Venom for all!

Kill shot now behaves as if it was glyphed.  Mostly.